THE BEGINNING: PART 1
On the distant planet of Eternia, young Prince Adam finds out, by the Sorceress of Grayskull, that he is destined to become a hero of great power in order to stop the forces of Skeletor from rising.
THE BEGINNING: PART 2
When Skeletor attacks his kingdom, King Randor and his men fight to stop him. Adam decides that it is time to accept his destiny and becomes, He-Man.
THE BEGINNING: PART 3
With his newfound power, He-Man helps the Masters fend off the Evil Warriors and Skeletor. Back at Snake Mountain, Skeletor begins to plot the destruction of He-Man in order to secure rule of Eternia for himself.
THE COURAGE OF ADAM
When Skeletor takes Prince Adam hostage to lure He-Man, his friends have to find a way to free the boy without jeopardizing his secret identity.
SKY WAR
Preying on the fragile truce between the Andreenids and the Avionians, Skeletor starts a war that threatens to tear the Mystic Mountains apart.
THE DEEP END
An unexpected power surge across Eternia prompts the heroes and the villains to search the Sea of Rakash for answers.
LESSONS
Embarrassed by his mixed-up magical spells, a dejected Orko strays from the Royal Palace. Meanwhile, Skeletor orders Evil-Lyn to steal a powerful artifact known only as the Ram Stone.
SIREN'S SONG
After suffering yet another defeat at the hands of the Masters, the Evil Warriors retreat back to Snake Mountain where Evil-Lyn suggests turning the heroes against one another.
THE TIES THAT BIND
Injured during a battle with the Evil Warriors, an unconscious Teela is taken to Castle Grayskull by Man-At-Arms and receives a blood transfusion from the Sorceress.
DRAGON'S BROOD
Racing their Sky Sleds through the Evergreen Forest, Prince Adam and Teela stumble upon and rescue a large dragon trapped in a cavern by a rockslide.
TURNABOUT
Man-at-Arms punishes Skeletor with a magical belt that prevents him from being evil.
MEKANECK'S LAMENT
While Mekaneck is depressed at the apparent uselessness of his ability, an evil sorcerer manipulates him for his own ends.
NIGHT OF THE SHADOWBEASTS
Beast Man introduces Skeletor to the Shadowbeasts, large powerful creatures that can attack at night in vast numbers.
UNDERWORLD
With the peace talks between the Speleans and the Caligars having broken down, King Randor, Prince Adam, and Man-At-Arms journey to Subternia to help them reach a settlement.
THE MYSTERY OF ANWAT GAR
After receiving a distressing vision, the Sorceress sends Prince Adam and Man-At-Arms to the small island of Anwat Gar to retrieve the Legacy Stones, which are ancient artifacts of great power still believed to exist.
THE MONSTER WITHIN
During a battle with the Evil Warriors, Man-E-Faces monster guise is taken control of by Beast Man, resulting in feelings of self-doubt for the hero.
ROBOTO'S GAMBIT
When Tri-Klops attempts to conquer Eternia with a multiplying force of minions, only a chess playing robot can devise a plan to stop it.
TRUST
In an effort to strengthen the Masters' defenses, Stratos journeys to the Ice Mountains to retrieve a rare metal called Eternium.
ORKO'S GARDEN
When Orko's role of overseeing the gardens at the Royal Palace proves to be a lot more difficult than he first expected, he journeys to the Evergreen Forest to seek out Moss Man.
BUZZ-OFF'S PRIDE
Buzz-Off, along with Orko, journey to Veridas, a land that houses the powerful Crystal of Prasinus. When the pair runs into three giants, Buzz-Off is defeated, and makes his way back to the Royal Palace where he tells no one of the incident.
SNAKE PIT
All of Eternia is put on high alert when Kobra Khan escapes from the Royal Palace prison compound. The Masters journey to the Mystic Mountains where they inform the mysterious Zodak of the situation.
THE ISLAND
On Orkas Island Dekker, the former teacher to Man-At-Arms is looking forward to a visit from his former pupil. News of the meeting does not go unheard however, and Dekker is captured by the members of Clawful's species.
THE SWEET SMELL OF VICTORY
Odiphus, a petty Eternian criminal, witnesses the Evil Warriors victorious over The Masters of the Universe.
SEPARATION
In an effort to separate themselves, Tuvar and Baddhra, still trapped in the single form of Two Bad, seek out the three pieces of the Triad of Discidium.
THE COUNCIL OF EVIL: PART 1
After the Masters capture Skeletor's warriors, Eternia relaxes their security unaware of Skeletor's true plan.
THE COUNCIL OF EVIL: PART 2
He-Man and Battle Cat are overpowered by Skeletor's newly formed Council of Evil, but manage to escape capture by transforming back into their other selves.
THE LAST STAND
Outside Castle Grayskull, the Council of Evil and the Evil Warriors prepare to conquer.
TO WALK WITH DRAGONS
When King Randor calls for an international council against the threat of Skeletor, the villain plans to attack it after the obstacle of the dragons is removed.
OUT OF THE PAST
Teela finds herself drawn to a village called Pelleezeea, where she falls from her Sky Sled. She awakens to find that she is in the company of small creatures, Pelleezeeans, who believe her to be someone of great importance from their past.
RISE OF THE SNAKE MEN PART 1
In a desperate effort to stop the return of the Snake Men, The Masters of the Universe seek out the aid of the Evil Warriors. But Skeletor looks to capture the heroes when they arrive.
RISE OF THE SNAKE MEN PART 2
Having overthrown Snake Mountain, the Snake Men seek the power of the Elders. After allying herself with King Hssss, Evil-Lyn informs him of the power within the walls of Castle Grayskull.
THE PRICE OF DECEIT
Having been revealed as a traitor, Evil-Lyn is being pursued by Skeletor and the Evil Warriors!
OF MACHINES AND MEN
Queen Marlena's aircraft loses power and crashes over the Corridors of Lithos, as power outages wreck wreak havoc across the planet.
SECOND SKIN
Learning from Lord Dactys that King Hssss and his Snake Men are still alive, The Masters of the Universe track the Snake Men, attempting to retrieve the Serpent's Ring from the Sea of Rakash.
THE POWER OF GRAYSKULL
Adam has a dream in which he sees a warrior similar to He-Man fighting both the Snake Men and Hordak. The dream prompts him to journey to Castle Grayskull in order to seek answers to the many questions that have arisen from the dream.
WEB OF EVIL
Having driven the Snake Men away from the Mystic Mountains, the Masters enter a local tavern where Man-At-Arms confronts his brother, Fisto, whom he accuses of being a deserter during the Great Unrest.
RATTLE OF THE SNAKE
The Masters are called to Spelea, where they discover Lord Dactys and his warriors defending themselves from a Caligar attack.
HISTORY
As the Snake Men prepare to awaken Serpos, Evil-Lyn allies herself with Count Marzo and heads towards the Well of Darkness to free Hordak from Despondos!
AWAKEN THE SERPENT
Using the power of the Medallion of Serpos, King Hssss transforms Snake Mountain into the mighty snake god, Serpos! Serpos begins to cause great destruction on Eternia, viciously attacking the Royal Palace before heading to Castle Grayskull.