Legends of Tomorrow

PILOT, PART 1
Time-traveling rogue, Rip Hunter, has to recruit a rag-tag team of heroes and villains to help prevent an apocalypse that could impact not only Earth, but all of time.

PILOT, PART 2
The team meet Vandal Savage, who senses the presence of Hawkman and Hawkgirl. A fight follows in which Ray loses a piece of his costume that threatens to change the future. Then the team plan to correct that.

BLOOD TIES
In an effort to weaken Savage by going after his financial assets, Rip and Sara infiltrate his bank. Meanwhile, Snart and Rory take the jump ship back to Central City for a job.

WHITE KNIGHTS
Dr. Stein sneaks into a lab and finds out that Savage is trying to create Firestorm.

FAIL-SAFE
After some of the Legends are captured and thrown into a Russian gulag during the height of the Cold War of 1986, Snart leads the team in an elaborate Prison Break to free their comrades. However, Rip gives Sara a secret side mission that could prove not only to be a liability, but fatal to the team.

STAR CITY 2046
A malfunction sends the Waverider to 2046 Star City where the team faces a future in which they fail to stop Savage and return home.

MAROONED
When there's no trace of Savage, Rip spends time dwelling on the past and Rory continues to be a liability to the team. The crew receive a distress call from another Time Master and seek it out, only to find that the ship was commandeered by time pirates. Snart has an important decision to make.

NIGHT OF THE HAWK
The team tracks Savage to a small town in Oregon in the 1950s where they suspect he's involved in a recent string of murders.

LEFT BEHIND
Ray, Sara and Kendra are stranded in the '50s when the Waverider takes off without them.

PROGENY
The team is divided over killing a 14-year-old boy who will grow to be a powerful ally for Savage.

THE MAGNIFICENT EIGHT
The Legends travel back to the Old Wild West and gain the aid of a true legend - a morally ambiguous gunslinger with a penchant for danger named Jonah Hex.

LAST REFUGE
A deadly assassin called the Pilgrim wants to wipe the Legends from the timeline by killing the heroes' younger selves before they become powerful.

LEVIATHAN
Rip takes the team to London in the year 2166, three days before his family is killed. He believes this to be their final opportunity to take out Savage who is, unfortunately, at the height of his power. However, the team discovers two key elements to defeating him - Savage's daughter and the means to kill Savage once and for all.

RIVER OF TIME
After numerous attempts in many different time periods, the team has successfully captured Vandal Savage. However, Savage tells Kendra that he can reunite her with Carter so she struggles with whether she should kill him. Rip decides they will deliver Savage to the Time Masters which doesn't sit well with Snart and Rory. The duo decides it may be time to jump ship and return to their old life. Meanwhile, Savage taunts Ray about his place in Kendra's life.

DESTINY
Being in the vicinity of the Time Masters leaves Rip and Rory incredibly disturbed for very different reasons. Meanwhile, Sara takes over the Waverider, Kendra is reunited with Carter and Snart decides he might be a hero after all.

LEGENDARY
After the numerous sacrifices the team has made since the beginning of this ride, Rip decides that it's time they each decide their own destiny and returns them to Central City a few months after they first left. Returned to their normal lives, each team member must individually decide if they are willing to sacrifice everything in order to save the world. Meanwhile, Sara visits with her father who delivers some heartbreaking news about her sister.

OUT OF TIME
When a new threat emerges, Dr. Nate Heywood seeks out Oliver Queen to help find the scattered Legends; once reunited, they go to 1942, to keep Albert Einstein from being kidnapped before the Nazis destroy New York City with a nuclear bomb.

THE JUSTICE SOCIETY OF AMERICA
The Legends discover a time aberration that threatens the Justice Society of America, who are on a mission to intercept and seize a mysterious package in Nazi-occupied Paris.

SHOGUN
Nate is shocked to learn he has powers, but then accidentally lands himself and Ray in Feudal Japan.

ABOMINATIONS
The Legends find themselves fighting for survival against Confederate zombies in the Civil War.

COMPROMISED
The Legends trace a time quake to the White House during Ronald Reagan's presidency and discover that Damien Darhk is a Senior Adviser.

OUTLAW COUNTRY
The Legends find Jonah Hex in trouble with his arch-nemesis Quentin Turnbull when they arrive in the Old West.

INVASION!
The Legends work with The Flash, Supergirl and Green Arrow to kill the invaders; while working out how to defeat the Dominators, Stein gets distracted by the aberration he created in 1987.

THE CHICAGO WAY
The Legends track a Time Aberration to 1927 Chicago and realize they've been set up by Eobard Thawne, Damien Dahrk and the newest member of the Legion of Doom - Malcolm Merlyn.

RAIDERS OF THE LOST ART
Damien Dahrk and Malcolm Merlyn create a big aberration as they attempt to capture Rip in 1967.

THE LEGION OF DOOM
The Legends must find the Spear of Destiny before they can rescue Rip, while Malcolm and Damien realize that Thawne is pitting them against each other.

TURNCOAT
The Legends travel to the winter of 1776 to protect George Washington during the American Revolution, but Sara is forced to send out Nate and Amaya when things don't go as planned.

CAMELOT/3000
The Legends continue their quest to find the Spear of Destiny before the Legion of Doom get their hands on the pieces. Their first stop is the future, after which they travel to Camelot and find Stargirl guarding a piece of the Spear.

LAND OF THE LOST
The Legends are left seventy million years in the past when Rip causes the Waverider to crash after his capture.

MOONSHOT
The Legends learn where the last fragment of the Spear of Destiny is hidden when they track Commander Steel to NASA Headquarters in 1970.

FELLOWSHIP OF THE SPEAR
The Legends land in France during World War I and enlist the aid of J.R.R. Tolkien to retrieve the last pieces of the Spear of Destiny from the Legion of Doom.

DOOMWORLD
The Legion of Doom rewrites history after obtaining the Spear of Destiny, potentially changing the Legends forever.

ARUBA
When a massive timequake rocks the ship while the legends are preparing for their next destination, they must break a cardinal rule of time travel.

ARUBA-CON
When the Time Bureau relieves the Legends of duty, they must steal back the Waverider when Julius Caesar is spotted in Aruba.

FREAKSHOW
The Legends attempt to fix the anachronism in 1870 that happens to be P.T. Barnum's circus.

ZARI
The Legends try to protect an outlaw named Zari in order to capture a rogue time traveler.

PHONE HOME
The Legends go back to 1988 to save Ray when they realize he'll die because of their breaking time.

RETURN OF THE MACK
The Legends run into Rip in 1897 London where they attempt to hunt down a time-traveling vampire.

HELEN HUNT
The Legends track down an anachronism in 1930s Hollywood, where Helen of Troy has started a war between two film studios.

WELCOME TO THE JUNGLE
The team trace a new Anachronism to the jungles of Vietnam. Rory and Nate bump into someone from Rory's past.

CRISIS ON EARTH-X, PART 4
The gang comes together for Barry and Iris's wedding, but the ceremony is crashed by villains from Earth-X.

BEEBO THE GOD OF WAR
The Legends investigate an Anachronism in a Viking settlement in the New World and realize the Norsemen are worshiping an artifact as their god.

DADDY DARHKEST
John Constantine pays the Legends a visit; they agree to accompany him to a present-day psychiatric hospital and are surprised to discover who Constantine is trying to help; Amaya and Nate once again come face-to-face with Kuasa.

HERE I GO AGAIN
Zari finds her place on the team when she gets caught in a time loop that results in the Waverider blowing up over and over again.

THE CURSE OF THE EARTH TOTEM
While Sara takes some private time, the Legends follow a lead on the whereabouts of the Earth Totem and find themselves in 1717 on the hunt for Blackbeard's treasure.

NO COUNTRY FOR OLD DADS
After being taken hostage by the Dahrks, Ray teams with Nora to fix the Fire totem in 1960's East Germany and come face-to-face with a younger and deadlier version of Damien.

AMAZING GRACE
The Legends embark on a mission to save music when they learn that a tragedy destroyed Memphis in 1954.

NECROMANCING THE STONE
When Mallus' power over Sara resurfaces, she unwittingly becomes the bearer of one of the Totems. Rory must conquer his dark side in order to wield his own Totem power to help save the crew. Meanwhile, Agent Sharpe notices that something is wrong and recruits someone unorthodox to help.

I, AVA
Sara and Ray set out to find Ava when she disappears and Time Bureau agent Gary reveals a disturbing truth about her.

GUEST STARRING JOHN NOBLE
The Legends must fix two anachronisms at the same time to keep Mallus at bay and form an uneasy alliance with one of their enemies.

THE GOOD, THE BAD AND THE CUDDLY
Rip is forced to improvise when the Legends' plan to vanquish Mallus with the totems doesn't work.

THE VIRGIN GARY
After the Legends defeated Mallus and wiped the final anachronism from time they find themselves in unfamiliar territory with the Time Bureau. All that changes when Constantine informs Sara of a new magical threat that leads the team to Woodstock. Constantine thinks he knows how to defeat the new threat but will need the help of the team and their special klepto talents to help with his spell. Meanwhile, Nate and Rory go on an adventure leaving Nate facing someone from his past.

WITCH HUNT
When the magical Time Seismograph goes off, the team finds themselves headed to the Salem witch trials. Sara notices that Zari is taking the case personally when she promises to save a mom, who is being accused of being a witch. However, the team quickly learns that there is a magical creature in the town creating problems they hadn't been expecting. Meanwhile, Nate and Ava work together to try to keep their Time Bureau funding by proving to them that magic exists.

DANCING QUEEN
When the Legends discover a fugitive is hiding in 1970's London, they realize he is part of a gang that is targeting the British Monarchy. Trying to stop the gang, they realize someone from the Legends must infiltrate them. Surprising everyone, Ray is the one to gain their trust after he is put through a series of tests with help from Sara and Rory. Meanwhile, Gary shows Nate the ropes at the Time Bureau, but it turns out to be anything other than an ordinary day at the office.

WET HOT AMERICAN BUMMER
When the Legends discover that kids at a summer camp have disappeared, Sara, Ava, Ray and Constantine find themselves as the new camp counselors.

TAGUMO ATTACKS!!!
A new fugitive is loose in 1951 Tokyo; as Constantine struggles to recover, Ray must look outside the team for help; Ava joins Nate and his family for an unconventional Thanksgiving dinner.

TENDER IS THE NATE
Hank Heywood confronts Ava about the spending habits of the Legends; Mona tries to make a good impression with Ava, but her eagerness gets her and Ava stuck in a cell together.

HELL NO, DOLLY!
Sara tries to help Rory and Ava to get along, while a new magical creature attacks the Legends. Meanwhile, Constantine is forced to confront his tragic past and Mona has a crush on someone she works with.

LEGENDS OF TO-MEOW-MEOW
After Constantine breaks the cardinal rule, he, Charlie and Zari try to deal with the ramifications without telling anyone else.

LUCHA DE APUESTAS
When the Legends hear that Mona has let a fugitive go, they must head to 1961 Mexico City to clean up her mess. Mona tries to convince the Legends and the Bureau that the people responsible for releasing the fugitive were some mysterious Men in Black and not her. With no evidence to back up her theory, the Legends must decide if they should trust her and go against the Bureau. Meanwhile, Nate and Zari go on a recon mission to find out what Hank might be hiding from everyone.

THE GETAWAY
When Hank commandeers the Waverider in 1973, the Legends find themselves on the run in an RV after kidnapping the President who is only able to tell the truth. With the help of Constantine, they discover the reason that none of them can lie making for an uncomfortable family road trip. Meanwhile, Nate and Zari, with the help of Nora and Gary, work together to find out what Hank is really up to.

S ANCE AND SENSIBILITY
When Mona discovers that her favorite author, Jane Austen, might be at the epicenter of a magical alert, Mona, Sara, Charlie and Zari find themselves in Bath, England, 1802.

THE EGGPLANT, THE WITCH & THE WARDROBE
With darkness on the rise in 2019, the team realizes that a new host of problems have risen as they have been cleaning up history. Sara tries to save Ava from a fate worse than death while battling her own demons. Nora and Constantine, work together to take down a powerful demon. Meanwhile, Zari gets unsolicited advice from Mona, Charlie and even Rory.

EGG MACGUFFIN
While Ray is worried about Nora, he is suddenly faced with his own problem that forces him to do the unthinkable. Nate and Zari are stuck in an awkward limbo, so Sara devises a plan to send them on an easy mission together. Meanwhile, Charlie and Rory are approached with a lucrative offer that could upend their lives.

NIP//STUCK
When Sara hesitates to make a tough call, Rory steps up creating a wedge in the team. Meanwhile, Ava gives Gary the responsibility of handling the Bureau performance reviews for all the Agents.

TERMS OF F SERVICE
Sara and Ava concoct a bold plan to take back the Time Bureau; Zari and Charlie must work together to discover what Neron is planning; Constantine is given a tough choice on who to save from Hell.

HEY, WORLD!
Sara and Ava concoct a bold plan to take back the Time Bureau; Zari and Charlie must work together to discover what Neron is planning; Constantine is given a tough choice on who to save from Hell.

CRISIS ON INFINITE EARTHS: PART FIVE
Worlds lived, worlds died. Nothing will ever be the same.

MEET THE LEGENDS
Sara, Ray and Mick are shocked to discover that the Legends have become famous. It seems that everyone except Sara is loving the spotlight, so much so that they invite a documentary crew on board the Waverider to film them as they investigate a strange new blip in the Timeline. The Legends discover that their new problem is none other than Rasputin, who happens to be straight out of hell, and it might be tougher than they thought. Meanwhile, Constantine thinks he knows the reason behind these new blips and informs the team that it won't be easy to defeat.

MISS ME, KISS ME, LOVE ME
When a new blip lands the Legends in 1947 Los Angeles, it puts them on the trail of Benjamin "Bugsy" Siegel; Sara, Ray and Constantine devise a plan to capture him; Ava struggles with being on the sidelines with Rory.

SLAY ANYTHING
When the Legends discover a new Encore, Sara, Rory and Ava end up crashing a high school reunion to attempt to stop a serial killer from finishing unfinished business. The Legends devise a plan to send Nate, Ray, Nora, Behrad and their hostage Zari, back in time to try and intervene in order to try to save everyone including them. Meanwhile, Constantine is annoyed that Charlie has been squatting in his old home, but it might be the blessing in disguise they were not looking for.

A HEAD OF HER TIME
When Sara is called away on business, she leaves Ava in charge and Ava tries to impress the team as they try to take on their latest Encore, Marie Antionette. With Zari still on the ship, Behrad convinces the team to bring her along on the mission which they all hope isn't a mistake. Meanwhile, Constantine finally confronts someone from his past with the help of Charlie, which leads him on a journey through his past.

MORTAL KHANBAT
With Sara away from the Waverider, the Legends find a new Encore with Ava's new invention, the Prognosticator, and must now to defeat Genghis Khan in 1990s Hong Kong; Constantine's life is hanging in the balance.

MR. PARKER'S CUL-DE-SAC
Ray plans a date night for him and Nora, but all goes awry when an Encore shows up making the team think on their feet and create a lie to keep the Encore at bay. While trying to fool the Encore, Ava learns what Sara was really doing while she was away and confronts her. Charlie and Constantine make a deal to work together, which will benefit both of them. Meanwhile, Rory is upset when he gets negative comments about his book, so Zari helps track down who the critic is, and Rory gets more than he bargained for.

ROMEO V. JULIET: DAWN OF JUSTNESS
The Legends continue their hunt for pieces for the Loom of Fate and find themselves face to face with William Shakespeare; Ray and Nora make another big life decision that leaves the team surprised.

ZARI, NOT ZARI
Sara, Constantine and Charlie find themselves in British Columbia for another piece of the Loom; Zari has been having trouble feeling like herself, so she goes on a meditative journey at the suggestion of Behrad.

THE GREAT BRITISH FAKE OFF
With Sara recuperating from her latest battle, Charlie starts to notice something might not be right with her; Constantine and Zari find themselves trapped in a 1910 boarding house; Ava, Gary and Rory take a trip.

SHIP BROKEN
The Legends deal with a shipboard saboteur as they attempt to use the Loom.

FREAKS AND GREEKS
The team find themselves going back to college and forming a sorority in order to retrieve an ancient artifact; Nate falls under Dion's spell, letting him know of Sara, Astra, Ava and Charlie's plan to get the cup.

I AM LEGENDS
After drinking from the Chalice, the Legends have immortality for 24 hours, which gives them time to get to the Waverider and use the Loom of Fate; they get stuck at Constantine's house during a zombie apocalypse.

THE ONE WHERE WE'RE ON TV
After Charlie does the one thing that goes against her nature when it comes to her sisters, she tries to protect the Legends by scattering them in different television shows.

SWAN THONG
Still controlled by the Fates, the Legends find themselves in 1984-esque world, they soon discover that things aren't as they thought they would be. The Legends must convince the civilians to trust them and stand up for their right to choose, but the Fates don't make it easy by resurrecting the Encores once again.

GROUND CONTROL TO SARA LANCE
The Legends go looking for Sara, who has been abducted by aliens.

MEAT: THE LEGENDS
Sara and Gary crash-land and meet an unexpected ally. Meanwhile, the Legends track an alien to a burger joint in 1955 San Bernadino.

THE EX-FACTOR
The Legends try to stop an alien invasion by traveling to 2045 and having Zari perform in a TV talent show.

BAY OF SQUIDS
In 1962 Cuba, the Legends try to get history back on track when Fidel Castro gets a nuclear warhead.

THE SATANIST'S APPRENTICE
Astra gets a chance to learn real magic, while Sara meets Bishop and learns what he intends.

BISHOP'S GAMBIT
Micks takes the Waverider and Kayla to try and find Sara; after a report of an attack, the Legends return to their new headquarters; Zari is suspicious of Constantine's behavior but isn't surprised when she learns the truth.

BACK TO THE FINALE: PART II
The Legends make a last-ditch effort to keep Sara from being abducted, even knowing that it will alter the time-line; Sara is shocked when Rory finds her on the mystery planet.

STRESSED WESTERN
The Legends go on a "normal romp" to investigate an alien that has taken up residence in the Old West.

THIS IS GUS
Mick deals with fatherhood when he learns that Lita is pregnant, while the other Legends try to save Behrad's favorite show when an alien crashlands on the set.

BAD BLOOD
John and Spooner travel back Spain 1935 to find the Fountain, while the Legends deal with an adolescent Gug-Gus.

THE FINAL FRAME
When the Legends track down another alien pod, they find a device that transports them to a cosmic bowling alley; Nate plans a romantic date for him and Zari, but nothing goes as planned.

BORED ON BOARD ONBOARD
While Waverider makes it way back to Earth via normal rather than jump drive, Gary suggests that they play a game. However, John uses his newfound powers to make the game real - and deadly.

SILENCE OF THE SONOGRAMS
Ava tries to get into the captive Bishop's mind, but who is playing who? Meanwhile, Mick goes into labor and John fights his addiction.

THERE WILL BE BROOD
John teams up with Bishop and travels to Texas 1925 to find the Fountain and regain his magic.

THE FUNGUS AMONGUS
Sara and Ava prepare for their wedding, while aliens threaten to overrun the Earth.

THE BULLET BLONDES
The Legends are trapped in 1925 when someone uses a future Waverider to blow up their Waverider.

THE NEED FOR SPEED
The Legends contemplate how to get to New York City, Behrad discovers Hoover has train tickets to DC and Sara and Ava come up with a plan. With the help of Gary, Nate will have to impersonate Hoover.

WVRDR_ERROR_100 NOT NOT FOUND
Astra and Spooner enter the-now-human Gideon's mind to save her from a virus, and meet some familiar faces.

SPEAKEASY DOES IT
The Legends become enmeshed with Mob business during a stopover in 1925 Chicago, and become moonshiners.

IT'S A MAD, MAD, MAD, MAD SCIENTIST
While Sarah and her group prepare to use Davies' time machine, Spooner, Astra, Gideon rush to save them before it's too late.

DEUS EX LATRINA
The Legends are stranded in a forest, and pair off. Meanwhile, Behrad discovers where they are, while Bishop and the Gideon AI team up.

A WOMAN'S PLACE IS IN THE WAR EFFORT!
The Legends crash land in 1940s Seattle in the middle of World War II and find themselves working in an airplane factory alongside "Rosies". Behrad teaches Nate about Persian culture and etiquette.

PARANOID ANDROID
Sara starts to realize her team is making questionable choices when it comes to the timeline; Sara discovers some harsh truths.

LOWEST COMMON DEMONINATOR
Gideon jumps the time machine into the Manor Dimension; the crew of a 90's reality show causes havoc; Sara and Ava share their true feelings about their roles as co-captains; Behrad seeks advice about Astra from Nate and Zari.

THE FIXED POINT
The Legends are tired of being chased by an evil A.I. and her robo-soldiers, so Sara decides to create an aberration that will allow the team to take back the Evil Waverider.

RAGE AGAINST THE MACHINES
The Legends break a fixed point, creating an aberration that will attract the evil Waverider; the Legends learn who has been hunting them; Sara tries to negotiate, which doesn't go as planned; Gwyn hatches a stealth plan.

TOO LEGIT TO QUIT
Evil Gideon continues to try to destroy the Legends; trying to help, Gideon negotiates a deal, but she breaks a major rule; the Legends come up with another plan that could potentially solve all of their problems.

KNOCKED DOWN, KNOCKED UP
Gideon is horrified when AI Gideon tells her about Gary; the Legends realize that Gwyn has broken the treaty; Sara keeps an important secret from Ava because she doesn't know how she will react.