Stargate Atlantis

RISING PART 1
The discovery of an outpost, left behind by the Ancients in the most unlikely of places, leads a new Stargate team to the distant Pegasus galaxy. Once there, they discover a planet of humans being decimated by a terrible alien race know as the Wraith.

RISING PART 2
Sheppard tries to convince Weir to mount a rescue mission to free Colonel Sumner, Teyla and the others captured by the Wraith. Meanwhile, Sumner faces the Wraith themselves.

HIDE AND SEEK
An alien intruder has found its way into the city, threatening the security of the base. Dr. McKay's experiments with alien technology land him in trouble.

THIRTY EIGHT MINUTES
The Puddle Jumper has been damaged and is stuck part way through the Stargate. There is only 38 minutes to find a way to dislodge themselves before the Stargate shuts down, cutting the Jumper in half. To make matters worse, John Sheppard has an alien creature attached to his neck that is sucking the life from him.

SUSPICION
After another dangerous encounter with the Wraith, the Earth team begins to suspect they have a traitor in their midst. Suspicion falls on the Athosians, and Teyla finds herself caught in the middle.

CHILDHOOD'S END
The team crash lands on a planet where the locals, in fear of the Wraith, practice ritual suicide when they reach the age of twenty-five.

POISONING THE WELL
The team investigates a drug being developed on another world that has the potential to repel the Wraith's feeding on humans.

UNDERGROUND
Gating to the planet Genii to trade for food, the team discovers what appears to be a simple, farming population. But they are preparing a deadly weapon to attack the Wraith, and when Sheppard and McKay are interrogated it appears the Genii may not make the best of allies.

HOME
The Atlantis team plans to use a planet's unique atmospheric fog to acquire the power they need to gate back to Earth.

THE STORM PART 1
The inhabitants of the city and the mainland are forced to evacuate when a huge hurricane bears down on them. But things get even worse when the city is then captured by the Genii, forcing Sheppard to try and stay one step ahead when they capture Weir and McKay.

THE EYE PART 2
Sheppard attempts to rescue Weir and McKay and retake the city. Meanwhile Beckett, Teyla, and Ford try to navigate the storm and lend assistance.

THE DEFIANT ONE
Sheppard's team investigates a downed Wraith ship, and find themselves stuck on a planet dealing with a lone Wraith survivor.

HOT ZONE
Several residents of Atlantis are infected with a deadly nanite virus, forcing a lockdown of the entire city.

SANCTUARY
The Atlantis team encounters a pre-technological world strangely untouched by the Wraith. They hope to negotiate with the local population to provide a home for the refugees of Wraith attacks, currently living in Atlantis.

BEFORE I SLEEP
A very old woman is found in suspended animation in Atlantis, and the team is shocked to see that it is Dr. Weir herself, who tells them of her trip 10,000 years into the city's past.

THE BROTHERHOOD
The planet Dagan may be home to a vitally important ZPM, capable of restoring Atlantis' shield and protecting the city from the Wraith, but a mysterious 'Brotherhood' on the planet - and their knowledge of the Genii - suggest that the planet may not be what it seems.

LETTERS FROM PEGASUS
With a brief opportunity to send a data transmission to Earth, members of the Atlantis expedition compose video messages home to their loved ones. Meanwhile, Sheppard and Teyla use the Stargate to take a Jumper to do some reconnaissance on the approaching Wraith fleet.

THE GIFT
Plagued by terrifying nightmares, Teyla investigates and discovers with the help of an older friend that she is a descendant of humans who were subjected to genetic experiments by the Wraith.

SIEGE PART 1
With a group of Wraith Hive ships on the way to Atlantis, the team searches for a place to flee and a way to destroy the city. McKay leads a team to try and activate the Ancients' orbital weapons platform.

SIEGE PART 2
A new military contingent from Earth is sent through the Stargate to take command of Atlantis and defend it from the impending Wraith attack.

SIEGE PART 3
Earth's new battlecruiser Daedalus arrives under the command of Colonel Caldwell and saves Major Sheppard from his suicide run on the Wraith Hive ships. McKay and his team must get the new ZPM installed and raise the city shields to protect Atlantis before the rest of the Wraith fleet arrive to take the city.

THE INTRUDER
Daedalus is infected by a Wraith computer virus. Dr McKay and his team must stop it as members of the Atlantis expedition return from Earth after a meeting at the SGC thanks to the ZPM. During the meeting at the SGC, Dr. Weir learns that the Pentagon plans to replace Major Sheppard with Colonel Caldwell.

RUNNER
Sheppard and his team attempt to locate Lieutenant Ford, only to find themselves held captive by a young man who is being hunted by the Wraith.

DUET
After McKay and Lt. Laura Cadman are culled by a Wraith dart, Sheppard's team shoots it down. After attempting to re-materialize the pair, Lt. Cadman's mind ends up sharing McKay's body.

CONDEMNED
Sheppard's team discovers a planet untouched by the Wraith because the government sends their criminals to a penal island for the Wraith to feed upon. Sheppard's Jumper is shot down and crashes on the island.

TRINITY
Ronon Dex discovers that a small number of his people survived the Wraith attack on his planet, including his former military trainer, with whom he has unfinished business. Meanwhile, McKay puts Atlantis at risk when he tries to unlock the secrets of an Ancient power source.

INSTINCT
During a mission, Sheppard and his team learn that a lone Wraith -- whose dart had crashed leaving him unable to get to the spacegate -- has been terrorizing a village for some ten years. They offer to help, but soon after they begin to hunt, Teyla senses that something is different about this Wraith.

CONVERSION
After being infected by a retrovirus, Sheppard's body begins mutating into something insect-like. Beckett and the team race to find a cure before the mutation has gone too far.

AURORA
The team finds a large Ancient Ship called Aurora adrift on the edge of the galaxy and it still has Ancients living on board.

THE LOST BOYSPART 1
The team is captured by Lt. Ford, who is now leading a renegade band that is taking the Wraith enzyme. He tries to get Sheppard and the team to help him take out a Wraith hive ship.

THE HIVE PART 2
McKay attempts to rescue Sheppard, Teyla and Ronon from the Wraith hive ship that Ford wanted to sabotage and destroy.

EPIPHANY
Colonel Sheppard is separated from his team while investigating an Ancient device; he finds himself in a domain where time is dilated, progressing faster than normal. Doctor McKay frantically looks for a way to save Sheppard before time runs out!

CRITICAL MASS
SGC discover that The Trust has placed a bomb in Atlantis that will go off when Atlantis dials Earth. Daedalus must warn Atlantis and the team must find the traitor in their midst.

GRACE UNDER PRESSURE
Dr. McKay is trapped underwater in a sinking Puddle Jumper and he must rely on Samantha Carter for his survival.

THE TOWER
The team discovers an exact replica of Atlantis on a planet they are exploring. The planet is protected by The Protector who uses the technology to keep the villagers in line and the Wraith away. The Protector is dying and Sheppard is caught up in a dispute among the heirs of the throne.

THE LONG GOODBYE
Alien combatants look to settle an ancient score by using Weir and Sheppard as pawns.

COUP D'ETAT
When the Atlantis team finds out that the Genii have grown into a new menace, they realize that the armistice with their old enemy may soon come to an end.

MICHAEL
Lieutenant Michael Kenmore, suffering amnesia, suspects that Atlantis personnel are lying to him about what actually happened to him on his last mission against the Wraith.

INFERNO
Dr. McKay must save the team when they are caught on a planet with a super-volcano and there is no visible way out.

ALLIES PART 1
Alantis joins forces with a Wraith faction led by Michael, the Wraith they tried to turn into a human, who seeks their help in destroying their common enemies.

NO MAN'S LAND PART 2
Two Wraith Hive ships have captured Dr. McKay and Ronon and are on their way to Earth. It is up to Colonel Sheppard to rescue them and figure out a way to stop the Wraith from reaching a "new feeding ground".

MISBEGOTTEN PART 3
After turning a Wraith hive ship crew into humans, the Atlantis team must decide on their fate. Meanwhile, Dr. Weir finds herself under the scrutiny of Richard Woolsey and the I.O.A.

IRRESISTIBLE
A man from another world has an unusual effect on the Atlantis team, causing them to behave strangely. The few unaffected team members must uncover the cause.

SATEDA
Sheppard, Teyla and Ronon come under attack on a forested world. Ronon, realizing that he has been on the planet before, learns that his earlier visit came with harsh consequences.

PROGENY
Dr. Weir accompanies Sheppard's team on a mission to an advanced civilization with a past history with Atlantis. They uncover a connection to an earlier discovery in the city.

THE REAL WORLD
Dr. Weir awakes in a sanitarium outside Washington, D.C., and is told that Atlantis and the Stargate program exist only in her mind.

COMMON GROUND
John Sheppard is captured by the evil Kolya of the Genii and imprisoned in a cell adjacent to a Wraith as Dr. Weir negotiates for his release.

MCKAY AND MRS. MILLER
When his sister Jeannie comes up with a vital mathematical proof, Rodney returns to Earth to take her back with him to Atlantis. But things become complicated when another Rodney McKay from a parallel universe arrives.

PHANTOMS
Sheppard and Ronon find themselves under the influence of a Wraith mind-altering device that threatens to force the entire team to kill--each other!

THE RETURN PART 1
While testing a chain of Stargates that will allow travel from Atlantis to Earth in about 30 minutes (the "McKay-Carter Intergalactic Gate Bridge"), McKay, Sheppard and the team discover an Ancient ship traveling at almost the speed of light. When Dr. Weir talks to the travelers, she is surprised by their request that the expedition members vacate the city of Atlantis.

THE RETURN PART 2
Major General Jack O'Neill's mission to defend Atlantis fails as he and Richard Woolsey are taken prisoner during a Replicator assault on the city. Sheppard's team, Dr. Weir and Dr. Carson steal a Jumper from Stargate Command on Earth and come back to Pegasus galaxy with a plan to retake Atlantis.

ECHOES
The whales of Lantea congregate around the city and the inhabitants of Atlantis begin to suffer ill effects. Are they there to communicate or attack?

IRRESPONSIBLE
While investigating reports of a "superhero" on another planet, Colonel Sheppard's team comes across two old acquaintances.

TAO OF RODNEY
While shutting down unnecessary systems in Atlantis, McKay is zapped by a strange Ancient machine. He begins to have superpowers, but things are never as they seem, and Rodney and the team must race against his mutations to save his life.

THE GAME
To while away the hours, Sheppard and McKay have been secretly competing against one another in a real-time strategy game they discovered on Atlantis. To their surprise, they discover that this is more than just a game....

THE ARK
The Atlantis team uncovers the last survivors of a civilization who have been placed in suspended animation aboard a space station. As some of the people awaken, problems from the past threaten to destroy everyone on the station, including Sheppard.

SUNDAY
The team tries to relax during a mandatory day off until the city and the Expedition are devastated by explosions.

SUBMERSION
The team goes searching for an alternate power source beneath the surface of the Lantean ocean. When arriving at the power plant, Teyla senses a Wraith nearby.

VENGEANCE
When Atlantis loses contact with the Taranian settlement Sheppard's team goes to investigate and finds that Michael has been doing experiments on them involving the Iratus bug.

FIRST STRIKEPART PART 1
Colonel Abe Ellis arrives at Atlantis with a new Earth ship, The Apollo and a new mission. Dr. Weir has misgivings about that mission, one that could start a war with a very powerful enemy. When his mission goes wrong, Weir must take radical action to save Atlantis.

ADRIFT PART 2
With only 24 hours of power left, and unable to use the Stargate, the Atlantis team must once again save the city from certain doom, while Dr. Weir struggles to survive.

LIFELINE PART 3
While Carter and the Apollo search for missing city of Atlantis, Sheppard and his team risk their lives on a mission to steal a Z.P.M. from the Replicators.

REUNION
Ronon is reunited with a group of his fellow Satedans who ask him to leave Atlantis and join them. Colonel Samantha Carter arrives at Atlantis to assume command.

DOPPELGANGER
After discovering a crystal entity, the team begins to have nightmares involving Sheppard.

TRAVELERS
Sheppard is captured by a space-faring race who wish to use his Ancient gene for their own ends.

TABULA RASA
When a deadly infection causes key members of Atlantis to lose their memories, it's up to Teyla and Ronon to find a cure. But when the Marines begin hunting down everyone and no one remembers why, it's hard to work together to cure everyone.

MISSING
During a visit to New Athos, Teyla and Dr. Keller find themselves on the run from a primitive tribe of warriors and Teyla makes a shocking discovery.

THE SEER
The team meets a man with extraordinary prophetic abilities, who gives them a dark prediction about Atlantis' future. Meanwhile, they join forces with a Wraith in an attempt to fix the virus Rodney created earlier to stop the Replicators, that has since malfunctioned. Woolsey arrives at Atlantis to conduct an evaluation of Carter's command.

MILLER'S CROSSING
After McKay and his sister Jeanie Miller are kidnapped on Earth, Sheppard and Ronon must enlist the help of the NID to find them.

THIS MORTAL COIL PART 1
When a mysterious probe crashes into the city the team is convinced the Replicators have found them.

BE ALL MY SINS REMEMBER'D PART 2
The Atlantis team joins forces with a captured Wraith on a mission to make contact with the Wraith fleet.

SPOILS OF WAR PART 3
The team obtains a Wraith Hive ship after the battle with the Replicators and learn something new about their enemy.

QUARANTINE
When Atlantis is put under quarantine, everyone gets stuck in a room with another person. While dealing with personal issues, they also try to figure out why there's a quarantine, and how to get out.

HARMONY
While accompanying a princess on a pilgrimage to become queen Sheppard and McKay encounter a familiar foe.

OUTCAST
After the death of his father, Sheppard returns to Earth where he learns that scientists have created a human-form Replicator that is now on the loose.

TRIO
Colonel Carter joins Dr. McKay and Dr. Keller on an off-world mission, to convince the people of a world rocked by earthquakes, to relocate. However, things take a turn for the worst when they are plunged into a sinkhole and become trapped in an old Genii mining facility.

MIDWAY
When Colonel Carter invites Teal'c to Atlantis to counsel Ronon, who is up for review by the I.O.A., word comes in that the Wraith have discovered the now fully operational Midway Space Station.

THE KINDRED PART 1
While a disease spreads through the Pegasus Galaxy, Teyla believes the father of her child is trying to communicate with her. While searching for answers, the team comes across a very interesting discovery.

THE KINDRED PART 2
After finding some of the missing Athosians, Teyla plans an escape from Michael's secret facility. Meanwhile, Keller investigates the origins of the Beckett duplicate.

THE LAST MAN PART 1
Sheppard returns from a mission and finds Atlantis abandoned and surrounded by sand dunes. He soon finds a hologram of Dr. McKay, who tells him he has come 48,000 years into the future, and everyone is long dead. But the McKay hologram has a plan to save the city and restore Sheppard to his own time.

SEARCH AND RESCUE
After a conflict with Michael leaves several Atlantis personnel trapped, Colonel Carter leads a rescue mission -- unaware that Michael is still nearby.

THE SEED
When an alien organism incapacitates Dr. Keller, the team seeks help from an old friend recently revived from stasis.

BROKEN TIES
Ronon once again comes face-to-face with Tyre, one of his people who became a Wraith worshiper -- but who now claims he has broken free of their influence.

THE DAEDALUS VARIATIONS
The team boards the Daedalus when it shows up abandoned in orbit, only to find themselves skipping through parallel universes.

GHOST IN THE MACHINE
The city of Atlantis becomes host to the minds of disembodied Replicators, led by someone very close to the team.

THE SHRINE
Rodney McKay is stricken with a mental affliction that robs him of his knowledge and memories, causing him to revert to a childlike state.

WHISPERS
Sheppard and Beckett join a team investigating a hidden Wraith laboratory where Michael has been conducting genetic experiments.

THE QUEEN
Teyla goes in disguise as a Wraith queen when Todd agrees to make a bold proposal to the leader of his alliance -- not realizing that he has other intentions.

TRACKER
Ronon and McKay join Dr. Keller on an off-world errand of mercy, and must track her through the forest when a Runner kidnaps her.

FIRST CONTACT PART 1
When Daniel Jackson visits Atlantis, he and Dr. McKay discover a hidden lab that brings a new enemy knocking. The Daedalus welcomes a Wraith ally for a special project.

THE LOST TRIBE PART 2
Sheppard races to an Ancient laboratory to save McKay and Daniel Jackson before Todd arrives to destroy a weapon that has a devastating side-effect. Daniel uncovers the identity of the hostile new species.

OUTSIDERS
The Wraith arrive in a village where Dr. Beckett is working, and demand that the locals turn over a group of refugees who survived the Hoffan plague -- or the entire village will be obliterated.

INQUISITION
A new coalition of human worlds puts the Atlantis team on trial for their alleged crimes against the Pegasus Galaxy.

THE PRODIGAL
The team fights to retake control of Atlantis when Michael infiltrates the control room to take Teyla's child and destroy the city.

REMNANTS
While being evaluated by the I.O.A. Richard Woolsey meets a beautiful scientist new to Atlantis, who is not what she appears. Sheppard is captured and tortured by an enemy he thought was dead.

BRAIN STORM
Rodney returns to Earth with Jennifer to witness the triumph of his rival, who believes he has solved the problem of global warming. But when the new technology goes horribly awry, Rodney must help shut down the deadly weather device.

INFECTION
After Todd's hive ship shows up over Atlantis transmitting a distress call, the team discovers that he and his crew have been stricken with a disease they helped create.

IDENTITY
Dr. Keller's body is taken over by a cunning thief, while Keller finds herself imprisoned with a death sentence on another planet.

VEGAS
In the city of Las Vegas, Detective John Sheppard must solve the case on a long string of unusual murders -- perpetrated by a Wraith in hiding.

ENEMY AT THE GATE
The team learns that a rogue Wraith has acquired several Z.P.M.s to power a formidable new hive ship -- and he is headed for Earth.